in a recent research project, the concept for an urban exploration game with the working title »schauma« (viennese german for »lets look«) has been developed.

in this game, vantage points in the city act similarily to the towers in a typical open world game like assassins’ creed or recent zelda titles. by visiting the vantage point, you not only get a great look over the city, but also unlock a part of the map and some perks of the city, eg. outstanding works of street art, libraries, recommended places, etc.

there is a prototype implementation based on OSM and open data. it has primarily shown the many problems that have to be solved in order to make this an interesting game (or gameful experience). also, there are some additional goals, eg. to nudge people towards sustainable modes of travel.

the goal of this master thesis for one or two students is to design, implement and evaluate a first version of such an app for both dominant phone OS platforms together with the supervision team.

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