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      <image:title>old stuff</image:title>
      <image:caption>We consulted the design of the learning game Internet Hero (University of Vienna, Entertainment Computing), in which the player is transported into a fictional world representing the Internet. The game shall convey learning contents about the technical and social basics of using the Internet. The game can be played at http://www.internet-hero.at  </image:caption>
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      <image:title>old stuff</image:title>
      <image:caption>We consulted the design of the learning game Internet Hero (University of Vienna, Entertainment Computing), in which the player is transported into a fictional world representing the Internet. The game shall convey learning contents about the technical and social basics of using the Internet. The game can be played at http://www.internet-hero.at  </image:caption>
    </image:image>
    <image:image>
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      <image:title>old stuff</image:title>
      <image:caption>We consulted the design of the learning game Internet Hero (University of Vienna, Entertainment Computing), in which the player is transported into a fictional world representing the Internet. The game shall convey learning contents about the technical and social basics of using the Internet. The game can be played at http://www.internet-hero.at  </image:caption>
    </image:image>
    <image:image>
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      <image:title>old stuff</image:title>
      <image:caption>In his dissertation, Farey Kayali expored Music Games on the Nintendo DS platform.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1379336484452-II211AD4A2333UB0DILH/0aapaichlammameir.jpg</image:loc>
      <image:title>old stuff</image:title>
      <image:caption>Martin Pichlmair and Fares Kayali modded a pinball machine until it became a piece of media art. See more of Bagatelle Concrete on vimeo</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1379340094573-921QQEDW04EW2I3KJSCP/PastedGraphic-10.png</image:loc>
      <image:title>old stuff</image:title>
      <image:caption>Radio Flare is an iOS rhythm game built by Farey Kayali and Martin Pichlmair in their late corporate incarnation of »Studio Radiolaris«. The classic version is still available on the iOS App Store.</image:caption>
    </image:image>
    <image:image>
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      <image:title>old stuff</image:title>
      <image:caption>»Der Name des Bruders« (the brother's name) was a political game using a socioeconomic simulation as the foundation. in the game, the player tries to topple a fascistic oppressive government by non-violent means. The game was developed by a group of students in 1998 as a reaction to the media hype generated around primitive nazi computer games.</image:caption>
    </image:image>
    <image:image>
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      <image:title>old stuff</image:title>
      <image:caption>»Der Name des Bruders« (the brother's name) was a political game using a socioeconomic simulation as the foundation. in the game, the player tries to topple a fascistic oppressive government by non-violent means. The game was developed by a group of students in 1998 as a reaction to the media hype generated around primitive nazi computer games.</image:caption>
    </image:image>
    <image:image>
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      <image:title>old stuff</image:title>
      <image:caption>»Der Name des Bruders« (the brother's name) was a political game using a socioeconomic simulation as the foundation. in the game, the player tries to topple a fascistic oppressive government by non-violent means. The game was developed by a group of students in 1998 as a reaction to the media hype generated around primitive nazi computer games.</image:caption>
    </image:image>
    <image:image>
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      <image:title>old stuff</image:title>
      <image:caption>»Der Name des Bruders« (the brother's name) was a political game using a socioeconomic simulation as the foundation. in the game, the player tries to topple a fascistic oppressive government by non-violent means. The game was developed by a group of students in 1998 as a reaction to the media hype generated around primitive nazi computer games.</image:caption>
    </image:image>
    <image:image>
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      <image:title>old stuff</image:title>
      <image:caption>»Der Name des Bruders« (the brother's name) was a political game using a socioeconomic simulation as the foundation. in the game, the player tries to topple a fascistic oppressive government by non-violent means. The game was developed by a group of students in 1998 as a reaction to the media hype generated around primitive nazi computer games.</image:caption>
    </image:image>
    <image:image>
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      <image:title>old stuff</image:title>
      <image:caption>»Der Name des Bruders« (the brother's name) was a political game using a socioeconomic simulation as the foundation. in the game, the player tries to topple a fascistic oppressive government by non-violent means. The game was developed by a group of students in 1998 as a reaction to the media hype generated around primitive nazi computer games.</image:caption>
    </image:image>
    <image:image>
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      <image:title>old stuff</image:title>
      <image:caption>Job Hop was a computer game built for the austrian employment agency in 1996. A study at the time showed that especially girls had a very limited horizon concerning job opportunities. The goal of Job Hop was to help them formulate questions and find criteria that help them make better career choices.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1379335456681-0S4YJUSULAG7YQ0W3C4Y/droppedImage-7.png</image:loc>
      <image:title>old stuff</image:title>
      <image:caption>Job Hop was a computer game built for the austrian employment agency in 1996. A study at the time showed that especially girls had a very limited horizon concerning job opportunities. The goal of Job Hop was to help them formulate questions and find criteria that help them make better career choices.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1379335456481-23YLITUBK7VB40D1D8YP/droppedImage-5.png</image:loc>
      <image:title>old stuff</image:title>
      <image:caption>Job Hop was a computer game built for the austrian employment agency in 1996. A study at the time showed that especially girls had a very limited horizon concerning job opportunities. The goal of Job Hop was to help them formulate questions and find criteria that help them make better career choices.</image:caption>
    </image:image>
    <image:image>
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      <image:title>old stuff</image:title>
      <image:caption>Job Hop was a computer game built for the austrian employment agency in 1996. A study at the time showed that especially girls had a very limited horizon concerning job opportunities. The goal of Job Hop was to help them formulate questions and find criteria that help them make better career choices.</image:caption>
    </image:image>
    <image:image>
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      <image:title>old stuff</image:title>
      <image:caption>TeleZone was a collaborativ telerobotic installation and game on display in the Ars Electronica Center from 1999 on. A robot at the ars electronica center acted as "interface" between real and virtual space. Representing the user, it arranged and sticked together the building blocks on theTeleZone site precisely in accordance with the respective planning input. In 2000, the telezone team won an Award of Distinction at the Prix Ars Electronica  in the category ».net«. Learn more about TeleZone at the Prix-Page.</image:caption>
    </image:image>
    <image:image>
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      <image:title>old stuff</image:title>
      <image:caption>TeleZone was a collaborativ telerobotic installation and game on display in the Ars Electronica Center from 1999 on. A robot at the ars electronica center acted as "interface" between real and virtual space. Representing the user, it arranged and sticked together the building blocks on theTeleZone site precisely in accordance with the respective planning input. In 2000, the telezone team won an Award of Distinction at the Prix Ars Electronica  in the category ».net«. Learn more about TeleZone at the Prix-Page.</image:caption>
    </image:image>
    <image:image>
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      <image:title>old stuff</image:title>
      <image:caption>TeleZone was a collaborativ telerobotic installation and game on display in the Ars Electronica Center from 1999 on. A robot at the ars electronica center acted as "interface" between real and virtual space. Representing the user, it arranged and sticked together the building blocks on theTeleZone site precisely in accordance with the respective planning input. In 2000, the telezone team won an Award of Distinction at the Prix Ars Electronica  in the category ».net«. Learn more about TeleZone at the Prix-Page.</image:caption>
    </image:image>
    <image:image>
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      <image:title>old stuff</image:title>
      <image:caption>TeleZone was a collaborativ telerobotic installation and game on display in the Ars Electronica Center from 1999 on. A robot at the ars electronica center acted as "interface" between real and virtual space. Representing the user, it arranged and sticked together the building blocks on theTeleZone site precisely in accordance with the respective planning input. In 2000, the telezone team won an Award of Distinction at the Prix Ars Electronica  in the category ».net«. Learn more about TeleZone at the Prix-Page.</image:caption>
    </image:image>
    <image:image>
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      <image:title>old stuff</image:title>
      <image:caption>TeleZone was a collaborativ telerobotic installation and game on display in the Ars Electronica Center from 1999 on. A robot at the ars electronica center acted as "interface" between real and virtual space. Representing the user, it arranged and sticked together the building blocks on theTeleZone site precisely in accordance with the respective planning input. In 2000, the telezone team won an Award of Distinction at the Prix Ars Electronica  in the category ».net«. Learn more about TeleZone at the Prix-Page.</image:caption>
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      <image:title>old stuff</image:title>
      <image:caption>TeleZone was a collaborativ telerobotic installation and game on display in the Ars Electronica Center from 1999 on. A robot at the ars electronica center acted as "interface" between real and virtual space. Representing the user, it arranged and sticked together the building blocks on theTeleZone site precisely in accordance with the respective planning input. In 2000, the telezone team won an Award of Distinction at the Prix Ars Electronica  in the category ».net«. Learn more about TeleZone at the Prix-Page.</image:caption>
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      <image:title>old stuff</image:title>
      <image:caption>TeleZone was a collaborativ telerobotic installation and game on display in the Ars Electronica Center from 1999 on. A robot at the ars electronica center acted as "interface" between real and virtual space. Representing the user, it arranged and sticked together the building blocks on theTeleZone site precisely in accordance with the respective planning input. In 2000, the telezone team won an Award of Distinction at the Prix Ars Electronica  in the category ».net«. Learn more about TeleZone at the Prix-Page.</image:caption>
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      <image:title>old stuff - Spark</image:title>
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  </url>
  <url>
    <loc>http://www.piglab.org/s01-peter-purgathofer-spricht-mit</loc>
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    <lastmod>2014-11-11</lastmod>
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      <image:title>S01: peter purgathofer spricht mit...</image:title>
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  <url>
    <loc>http://www.piglab.org/s01-peter-purgathofer-spricht-mit/2014/11/10/s01e01-eva-papst</loc>
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    <lastmod>2014-11-11</lastmod>
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      <image:title>S01: peter purgathofer spricht mit... - S01E01 - eva papst - Eva Papst mit iPhone</image:title>
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    <image:image>
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      <image:title>S01: peter purgathofer spricht mit... - S01E01 - eva papst - Der im Gespräch referenzierte Braille-Duden (rot)</image:title>
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    <image:image>
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      <image:title>S01: peter purgathofer spricht mit... - S01E01 - eva papst - Ebenfalls im Gespräch erwähnt: die tragbare Braille-Zeile/-Tastatur</image:title>
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  <url>
    <loc>http://www.piglab.org/podcast-s02</loc>
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    <lastmod>2015-02-13</lastmod>
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      <image:title>S02: peter purgathofer spricht mit...</image:title>
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    <loc>http://www.piglab.org/podcast-s02/2015/2/13/s02e10-geraldine-fitzpatrick</loc>
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    <lastmod>2015-02-13</lastmod>
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  <url>
    <loc>http://www.piglab.org/podcast-s02/2014/12/9/s02e09-michael-dell</loc>
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    <lastmod>2015-01-28</lastmod>
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    <loc>http://www.piglab.org/podcast-s02/2015/1/14/s02e08-hannes-werthner</loc>
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    <lastmod>2015-01-14</lastmod>
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    <loc>http://www.piglab.org/podcast-s02/2014/12/9/s02e07-martin-pichlmair</loc>
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    <lastmod>2014-12-17</lastmod>
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    <loc>http://www.piglab.org/podcast-s02/2014/12/9/s02e06-chris-frauenberger</loc>
    <changefreq>monthly</changefreq>
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    <lastmod>2014-12-10</lastmod>
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  <url>
    <loc>http://www.piglab.org/podcast-s02/2014/12/3/s02e05-jrg-piringer</loc>
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    <lastmod>2014-12-03</lastmod>
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    <loc>http://www.piglab.org/podcast-s02/2014/11/19/zugl5d09ikc6k4fpy9ftk458fvy6bv</loc>
    <changefreq>monthly</changefreq>
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    <lastmod>2014-12-03</lastmod>
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    <loc>http://www.piglab.org/podcast-s02/2014/11/12/s02e03-claus-stachl</loc>
    <changefreq>monthly</changefreq>
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    <lastmod>2014-11-19</lastmod>
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    <loc>http://www.piglab.org/podcast-s02/2014/11/7/s02e02-lev-ledit</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2014-11-18</lastmod>
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    <loc>http://www.piglab.org/podcast-s02/2014/11/3/s02e01-rudolf-greger</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2014-11-18</lastmod>
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  <url>
    <loc>http://www.piglab.org/sparkling-games</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-11-16</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/sparkling-games/2016/11/16/die-zeit-vergeht-</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2016-11-16</lastmod>
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    <loc>http://www.piglab.org/sparkling-games/2016/3/7/zwischenbericht</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2016-03-07</lastmod>
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  <url>
    <loc>http://www.piglab.org/sparkling-games/2015/9/16/jetzt-gehts-so-richtig-los</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-09-16</lastmod>
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  <url>
    <loc>http://www.piglab.org/sparkling-games/2015/4/27/sparkling-games-in-the-local-news</loc>
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    <priority>0.5</priority>
    <lastmod>2015-04-27</lastmod>
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  <url>
    <loc>http://www.piglab.org/sparkling-games/2015/3/19/ay1fp4nmkfw6wd1k4sonp4zrfshkph</loc>
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    <lastmod>2015-04-14</lastmod>
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    <loc>http://www.piglab.org/sparkling-games/2015/3/5/kickoff</loc>
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    <lastmod>2015-03-05</lastmod>
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  <url>
    <loc>http://www.piglab.org/sparkling-games/2015/1/27/jahresbericht-201314-des-bfi-wien</loc>
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    <lastmod>2015-01-27</lastmod>
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  <url>
    <loc>http://www.piglab.org/sparkling-games/2015/1/16/a-quest-for-a-different-learning-model-playing-games-in-school</loc>
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    <priority>0.5</priority>
    <lastmod>2015-01-16</lastmod>
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  <url>
    <loc>http://www.piglab.org/sparkling-games/2015/1/7/operation-play-experience-game-based-learning</loc>
    <changefreq>monthly</changefreq>
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    <lastmod>2015-01-07</lastmod>
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  <url>
    <loc>http://www.piglab.org/sparkling-games/2015/1/7/mindshiftgames-140x140mindshift-guide-to-digital-games-and-learning</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-01-07</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/sparkling-games/2014/12/10/computerspiele-und-unterricht-lernen-fr-den-highscore-des-lebens</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-01-07</lastmod>
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  <url>
    <loc>http://www.piglab.org/sparkling-games/2014/12/3/uq-life-is-a-gaming-platform-for-personalized-self-discovery-learning-and-development</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-01-07</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/sparkling-games/2014/11/27/some-struggles-teachers-face-using-games-in-the-classroom</loc>
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  <url>
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  <url>
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    <priority>0.5</priority>
    <lastmod>2019-08-21</lastmod>
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    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-08-21</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/mmh-blog/2018/9/28/transitory-regluations-v-20</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-08-21</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/mmh-blog/2018/8/30/explorative-design</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-08-21</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/mmh-blog/2018/8/30/vu-pr-responsible-research-and-innovation</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-08-21</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/mmh-blog/category/showcase</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>http://www.piglab.org/mmh-blog/category/announcement</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>http://www.piglab.org/our-story</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2022-12-13</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1506428076163-T4GTWH08QGYMX4VL36R9/sparklingscience.png</image:loc>
      <image:title>project overview</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1425552506835-A3ZYDIKXELVTZBOTQB1C/11046886694_f731bd7ceb_o.jpg</image:loc>
      <image:title>project overview</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1442564124885-0DEXO8UWU3KOJOOTFZ2G/LiveConcerts.jpg</image:loc>
      <image:title>project overview</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1414154804783-0XY0YFQGEX17JUIAWKCF/1409916540127.jpeg</image:loc>
      <image:title>project overview</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1414155568985-N6EEYFGATCPP852JZQ87/beton_flyer-1.png</image:loc>
      <image:title>project overview</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1414156035691-7ZIQP05NK04JJ93G9VAM/Screen+Shot+2013-09-16+at+14.50.55.png</image:loc>
      <image:title>project overview</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1414158048354-QER6VP0XN1ABVM0EFKQF/Screen+Shot+2013-09-16+at+14.54.52.png</image:loc>
      <image:title>project overview</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1414158964369-T9W3IN03M7ZC4EV55NL7/Figure1.jpg</image:loc>
      <image:title>project overview</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1415089601066-YU7B5Q32GX0IC9LI4DJ8/Screen+Shot+2014-10-24+at+15.44.07.png</image:loc>
      <image:title>project overview</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1415090906107-FU04751WYI5LN5G579AS/IMG_4597.JPG</image:loc>
      <image:title>project overview</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1415114453837-OQ24M6JKG22E7K3QXPRK/IMG_3722.JPG</image:loc>
      <image:title>project overview</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1414155390004-UR82YDGEV4XO9CQ94OCI/screen1.png</image:loc>
      <image:title>project overview</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1414157947622-IXBDGEEY4FWVI4RQ3FIJ/Screen+Shot+2014-10-24+at+15.36.56.png</image:loc>
      <image:title>project overview</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1414157947175-8LMPWOAPL2U93UKD6DIA/Screen+Shot+2014-10-24+at+15.36.00.png</image:loc>
      <image:title>project overview</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1414157943017-5GDKS6XQQM7HDQXP906U/Screen+Shot+2014-10-24+at+15.36.31.png</image:loc>
      <image:title>project overview</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1414157942557-IL2I7RT8V7R2BB2E1CT0/Screen+Shot+2014-10-24+at+15.36.39.png</image:loc>
      <image:title>project overview</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1414158111206-PP6FGABY76HQEZEFXDL8/image-asset.png</image:loc>
      <image:title>project overview</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1414159197445-0HGHM3YV4LHWF2PIPM0R/image-asset.jpeg</image:loc>
      <image:title>project overview</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1379411930011-ITVQDK3QPCJOOVC51VXH/0.png</image:loc>
      <image:title>project overview</image:title>
      <image:caption>We consulted the design of the learning game Internet Hero (University of Vienna, Entertainment Computing), in which the player is transported into a fictional world representing the Internet. The game shall convey learning contents about the technical and social basics of using the Internet. The game can be played at http://www.internet-hero.at  </image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1379411930022-ROSQNIOMUIBHSUADH4AQ/2.png</image:loc>
      <image:title>project overview</image:title>
      <image:caption>We consulted the design of the learning game Internet Hero (University of Vienna, Entertainment Computing), in which the player is transported into a fictional world representing the Internet. The game shall convey learning contents about the technical and social basics of using the Internet. The game can be played at http://www.internet-hero.at  </image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1379336398290-73PYNJLDWKQ5ZDSKE09H/PastedGraphic-5.png</image:loc>
      <image:title>project overview</image:title>
      <image:caption>In his dissertation, Farey Kayali expored Music Games on the Nintendo DS platform.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1379336484452-II211AD4A2333UB0DILH/0aapaichlammameir.jpg</image:loc>
      <image:title>project overview</image:title>
      <image:caption>Martin Pichlmair and Fares Kayali modded a pinball machine until it became a piece of media art. See more of Bagatelle Concrete on vimeo</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1379340094573-921QQEDW04EW2I3KJSCP/PastedGraphic-10.png</image:loc>
      <image:title>project overview</image:title>
      <image:caption>Radio Flare is an iOS rhythm game built by Farey Kayali and Martin Pichlmair in their late corporate incarnation of »Studio Radiolaris«. The classic version is still available on the iOS App Store.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1420645542165-36TA11J32FGS4OZ8SY1P/bruder.png</image:loc>
      <image:title>project overview</image:title>
      <image:caption>»Der Name des Bruders« (the brother's name) was a political game using a socioeconomic simulation as the foundation. in the game, the player tries to topple a fascistic oppressive government by non-violent means. The game was developed by a group of students in 1998 as a reaction to the media hype generated around primitive nazi computer games.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1420645562194-XTG5YP18OENKIE62NX1Z/bruder8.png</image:loc>
      <image:title>project overview</image:title>
      <image:caption>»Der Name des Bruders« (the brother's name) was a political game using a socioeconomic simulation as the foundation. in the game, the player tries to topple a fascistic oppressive government by non-violent means. The game was developed by a group of students in 1998 as a reaction to the media hype generated around primitive nazi computer games.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1420645585773-MYDP57J9P7Z08HSMXJCL/bruder9.png</image:loc>
      <image:title>project overview</image:title>
      <image:caption>»Der Name des Bruders« (the brother's name) was a political game using a socioeconomic simulation as the foundation. in the game, the player tries to topple a fascistic oppressive government by non-violent means. The game was developed by a group of students in 1998 as a reaction to the media hype generated around primitive nazi computer games.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1420645621583-P9DEBQA6AYJXBGJZTC6N/bruder11.png</image:loc>
      <image:title>project overview</image:title>
      <image:caption>»Der Name des Bruders« (the brother's name) was a political game using a socioeconomic simulation as the foundation. in the game, the player tries to topple a fascistic oppressive government by non-violent means. The game was developed by a group of students in 1998 as a reaction to the media hype generated around primitive nazi computer games.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1420645666094-M90AHHGOEK4R24QQEPP8/bruder15.png</image:loc>
      <image:title>project overview</image:title>
      <image:caption>»Der Name des Bruders« (the brother's name) was a political game using a socioeconomic simulation as the foundation. in the game, the player tries to topple a fascistic oppressive government by non-violent means. The game was developed by a group of students in 1998 as a reaction to the media hype generated around primitive nazi computer games.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1420645700069-3IVRI17P9ERNUTBVUGHS/bruder19.png</image:loc>
      <image:title>project overview</image:title>
      <image:caption>»Der Name des Bruders« (the brother's name) was a political game using a socioeconomic simulation as the foundation. in the game, the player tries to topple a fascistic oppressive government by non-violent means. The game was developed by a group of students in 1998 as a reaction to the media hype generated around primitive nazi computer games.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1379335459396-MIAAIVY9SRSIR051THFJ/droppedImage-3.png</image:loc>
      <image:title>project overview</image:title>
      <image:caption>Job Hop was a computer game built for the austrian employment agency in 1996. A study at the time showed that especially girls had a very limited horizon concerning job opportunities. The goal of Job Hop was to help them formulate questions and find criteria that help them make better career choices.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1379335456681-0S4YJUSULAG7YQ0W3C4Y/droppedImage-7.png</image:loc>
      <image:title>project overview</image:title>
      <image:caption>Job Hop was a computer game built for the austrian employment agency in 1996. A study at the time showed that especially girls had a very limited horizon concerning job opportunities. The goal of Job Hop was to help them formulate questions and find criteria that help them make better career choices.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1379335456481-23YLITUBK7VB40D1D8YP/droppedImage-5.png</image:loc>
      <image:title>project overview</image:title>
      <image:caption>Job Hop was a computer game built for the austrian employment agency in 1996. A study at the time showed that especially girls had a very limited horizon concerning job opportunities. The goal of Job Hop was to help them formulate questions and find criteria that help them make better career choices.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1379335456310-0264FBAABDK1WJM2D9NU/droppedImage-1.png</image:loc>
      <image:title>project overview</image:title>
      <image:caption>Job Hop was a computer game built for the austrian employment agency in 1996. A study at the time showed that especially girls had a very limited horizon concerning job opportunities. The goal of Job Hop was to help them formulate questions and find criteria that help them make better career choices.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1379335519446-5GZ90IGZ4V0P1OBQILVZ/droppedImage-6.png</image:loc>
      <image:title>project overview</image:title>
      <image:caption>TeleZone was a collaborativ telerobotic installation and game on display in the Ars Electronica Center from 1999 on. A robot at the ars electronica center acted as "interface" between real and virtual space. Representing the user, it arranged and sticked together the building blocks on theTeleZone site precisely in accordance with the respective planning input. In 2000, the telezone team won an Award of Distinction at the Prix Ars Electronica  in the category ».net«. Learn more about TeleZone at the Prix-Page.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1415094081225-FHM3XW6TNYGG6UT5HQLW/Screen+Shot+2014-11-04+at+10.40.43.png</image:loc>
      <image:title>project overview</image:title>
      <image:caption>TeleZone was a collaborativ telerobotic installation and game on display in the Ars Electronica Center from 1999 on. A robot at the ars electronica center acted as "interface" between real and virtual space. Representing the user, it arranged and sticked together the building blocks on theTeleZone site precisely in accordance with the respective planning input. In 2000, the telezone team won an Award of Distinction at the Prix Ars Electronica  in the category ».net«. Learn more about TeleZone at the Prix-Page.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1415094078815-ZOVQK4UE5CZY6YP0QSK3/Screen+Shot+2014-11-04+at+10.40.26.png</image:loc>
      <image:title>project overview</image:title>
      <image:caption>TeleZone was a collaborativ telerobotic installation and game on display in the Ars Electronica Center from 1999 on. A robot at the ars electronica center acted as "interface" between real and virtual space. Representing the user, it arranged and sticked together the building blocks on theTeleZone site precisely in accordance with the respective planning input. In 2000, the telezone team won an Award of Distinction at the Prix Ars Electronica  in the category ».net«. Learn more about TeleZone at the Prix-Page.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1379335643928-09RWQ8QNZBZPXQQMZAWX/telezone3.png</image:loc>
      <image:title>project overview</image:title>
      <image:caption>TeleZone was a collaborativ telerobotic installation and game on display in the Ars Electronica Center from 1999 on. A robot at the ars electronica center acted as "interface" between real and virtual space. Representing the user, it arranged and sticked together the building blocks on theTeleZone site precisely in accordance with the respective planning input. In 2000, the telezone team won an Award of Distinction at the Prix Ars Electronica  in the category ».net«. Learn more about TeleZone at the Prix-Page.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1379335519072-7IV4UO2WJPXM07SK4LLP/droppedImage-7.png</image:loc>
      <image:title>project overview</image:title>
      <image:caption>TeleZone was a collaborativ telerobotic installation and game on display in the Ars Electronica Center from 1999 on. A robot at the ars electronica center acted as "interface" between real and virtual space. Representing the user, it arranged and sticked together the building blocks on theTeleZone site precisely in accordance with the respective planning input. In 2000, the telezone team won an Award of Distinction at the Prix Ars Electronica  in the category ».net«. Learn more about TeleZone at the Prix-Page.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1379335538053-KPP2YKDFBXCQM5O9R797/Picture+1.png</image:loc>
      <image:title>project overview</image:title>
      <image:caption>TeleZone was a collaborativ telerobotic installation and game on display in the Ars Electronica Center from 1999 on. A robot at the ars electronica center acted as "interface" between real and virtual space. Representing the user, it arranged and sticked together the building blocks on theTeleZone site precisely in accordance with the respective planning input. In 2000, the telezone team won an Award of Distinction at the Prix Ars Electronica  in the category ».net«. Learn more about TeleZone at the Prix-Page.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1379335644378-CKMVJ0NVCD1TD7SPL4HI/telezone4.png</image:loc>
      <image:title>project overview</image:title>
      <image:caption>TeleZone was a collaborativ telerobotic installation and game on display in the Ars Electronica Center from 1999 on. A robot at the ars electronica center acted as "interface" between real and virtual space. Representing the user, it arranged and sticked together the building blocks on theTeleZone site precisely in accordance with the respective planning input. In 2000, the telezone team won an Award of Distinction at the Prix Ars Electronica  in the category ».net«. Learn more about TeleZone at the Prix-Page.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5236d136e4b041a11870e281/5236faf9e4b0a4a590e986b1/53fde571e4b070b8a2ea7a89/1409148273239/</image:loc>
      <image:title>project overview - Spark</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1415090646472-VD3RR1VWJSUMA9LGK9CI/image-asset.png</image:loc>
      <image:title>project overview</image:title>
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  <url>
    <loc>http://www.piglab.org/biscuit</loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1430139076101-DJLWKKUI1ZLB2ITBCJ0C/5977615749_fdae6ab4e5_o.jpg</image:loc>
      <image:title>Biscuit for Reddit</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1430139105776-3AVJKQXL7YJQYZYZS06N/4884491351_386eed9b27_o.jpg</image:loc>
      <image:title>Biscuit for Reddit</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1430139130491-YM32ETGGDBOX3K4SQJUH/iPad-2-Girl.jpg</image:loc>
      <image:title>Biscuit for Reddit</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1430138363446-8H61UYK5EWT4ALY89GFA/image-asset.png</image:loc>
      <image:title>Biscuit for Reddit</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1430138621351-KTDPVUE1B49RJY1G5ZTB/image-asset.png</image:loc>
      <image:title>Biscuit for Reddit</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1430139385119-F451763E2QXNRXN3PIE8/image-asset.png</image:loc>
      <image:title>Biscuit for Reddit</image:title>
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  <url>
    <loc>http://www.piglab.org/wisskomm-blog</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2015-11-30</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/wisskomm-blog/2015/11/30/pressemeldung-comic-zombies-und-ein-song-ber-toast-schlerinnen-und-studierende-entwickeln-kreative-mglichkeiten-zur-wissenschaftskommunikation</loc>
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    <lastmod>2015-11-30</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1448883114457-FKX4WNTMDYB2RL1SK850/image-asset.jpeg</image:loc>
      <image:title>WiSSKOMM - Pressemeldung: Comic-Zombies und ein Song über Toast</image:title>
      <image:caption>Die TeilnehmerInnen der WissKomm. Foto: cc-by Luiza Puiu, zur Verwendung freigegeben.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.piglab.org/wisskomm-blog/2015/11/22/just-wow-danke-euch-allen</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-11-30</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/wisskomm-blog/2015/11/19/pressespiegel</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2016-03-20</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/wisskomm-blog/2015/11/16/wisskomm15-mentorinnen-team</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-11-16</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/wisskomm-blog/2015/11/4/pressemeldung-mit-social-media-die-wissenschaft-ent-faden</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-11-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1446648470272-3P10W2FOJ2ZKZBA931F5/image-asset.png</image:loc>
      <image:title>WiSSKOMM - Pressemeldung: Mit Social Media die Wissenschaft »ent-faden«</image:title>
      <image:caption>(c) Andy Prokh. Zur Verwendung freigegeben.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1446648601845-QEL30G14W0O1KWEA6DC0/Team-WissKomm-fotocredit-Peter-Purgathofer.jpg</image:loc>
      <image:title>WiSSKOMM - Pressemeldung: Mit Social Media die Wissenschaft »ent-faden«</image:title>
      <image:caption>Das Team der WissKomm freut sich auf kreative Ideen. Foto: Peter Purgathofer. Zur Verwendung freigegeben.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.piglab.org/wisskomm-blog/2015/11/3/wie-passend</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-11-05</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/wisskomm-blog/2015/10/20/kooperation-communicate-science</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-11-05</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/wisskomm-blog/2015/10/8/anmeldung-offen</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-10-14</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/wisskomm-blog/2015/10/1/public</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-10-02</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/wisskomm-blog/2015/9/28/kooperation-open-knowledge-austria</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-09-28</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/wisskomm-blog/2015/9/16/hackathon-key-visual</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-09-16</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/wisskomm-blog/2015/9/16/hackathon-ort</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-09-16</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/wisskomm-blog/2015/9/7/hackathon</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-09-16</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/wisskomm-blog/2015/9/7/hackathon-kooperation</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-09-18</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/wisskomm-blog/2015/9/7/mitarbeiter-christoph-prinz</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2015-09-16</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/wisskomm-blog/tag/featured</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>http://www.piglab.org/wisskomm-blog/tag/hackathon</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>http://www.piglab.org/what-would-i-know</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-04-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1673622834333-J91C4OQ2850LMJA1RQZ4/IMG_8562.jpg</image:loc>
      <image:title>what would i know?</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.piglab.org/what-would-i-know/2024/4/26/a-short-story</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-04-26</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/what-would-i-know/2024/3/18/aesthetics-of-the-generation-of-media</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-03-18</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/what-would-i-know/2024/2/22/effects-of-a-technology</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-02-22</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/what-would-i-know/2023/4/28/how-to-talk-about-chatgpt-and-other-synthetic-media-systems</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-04-28</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/what-would-i-know/2023/2/28/the-tenth-post-where-i-finally-talk-about-something-other-than-chatgpt</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-03-01</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/f4139e65-bdab-4191-8e67-2529358ecaf1/Screenshot+2023-03-01+at+10.35.35.png</image:loc>
      <image:title>what would i know? - the tenth (!) post, where i talk about something other than ChatGPT  - Make it stand out</image:title>
      <image:caption>The archetypical cyclical or iterative model of software development, from ArtOfTesting.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/902db5cb-1b68-46e3-adfe-b7dc4226507c/The-Design-Thinking-Model-of-the-Hasso-Plattner-Institute-Available-in.png</image:loc>
      <image:title>what would i know? - the tenth (!) post, where i talk about something other than ChatGPT  - Make it stand out</image:title>
      <image:caption>The Design Thinking Model of the Hasso Plattner Institute</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.piglab.org/what-would-i-know/2023/2/20/the-ninth-post-where-i-try-to-collect-ethical-aspects-of-using-chatgpt</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-02-20</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/what-would-i-know/2023/2/17/c3pefo4bz8ejyiv062c8vegw27wt3j</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-02-19</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/what-would-i-know/2023/2/15/the-seventh-post-where-i-once-again-brag-about-something-a-talk</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-02-15</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/what-would-i-know/2023/2/3/ivk9byprcbanznqnvvwwe5tvzfi8yj</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/c4a0b1b8-facf-4d10-a168-cf1362c67553/8F39D36C-CE05-4882-8C7C-E04C52C553B8.jpg</image:loc>
      <image:title>what would i know? - the sixth post, where i nitpick a flow chart - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/641bc6d6-f604-47ad-8575-032ca951f385/2E47CA1D-554D-48F1-9812-38BA64B28A82.jpeg</image:loc>
      <image:title>what would i know? - the sixth post, where i nitpick a flow chart - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.piglab.org/what-would-i-know/2023/1/26/the-fifth-post-where-i-talk-to-the-bomb</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-01-26</lastmod>
  </url>
  <url>
    <loc>http://www.piglab.org/what-would-i-know/2023/1/18/the-third-post-where-i-brag-about-being-on-the-radio</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-01-18</lastmod>
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  <url>
    <loc>http://www.piglab.org/what-would-i-know/2023/1/17/the-second-post-where-i-discuss-this-article-about-the-all-knowing-machine</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-01-17</lastmod>
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  <url>
    <loc>http://www.piglab.org/what-would-i-know/2023/1/13/the-second-post-where-i-discuss-chatgpt-and-teachning-and-learning</loc>
    <changefreq>monthly</changefreq>
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    <lastmod>2023-02-01</lastmod>
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  <url>
    <loc>http://www.piglab.org/what-would-i-know/2017/8/28/reboot</loc>
    <changefreq>monthly</changefreq>
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    <lastmod>2023-01-17</lastmod>
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  <url>
    <loc>http://www.piglab.org/what-would-i-know/tag/secret</loc>
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    <loc>http://www.piglab.org/noteworthy-panos</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2018-09-04</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1536050640783-9YMXUPQMN0LPBYTGFBW6/westbahnhof.png</image:loc>
      <image:title>noteworthy panos</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1536050640783-9YMXUPQMN0LPBYTGFBW6/westbahnhof.png</image:loc>
      <image:title>noteworthy panos</image:title>
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    <loc>http://www.piglab.org/selected-student-work</loc>
    <changefreq>daily</changefreq>
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    <loc>http://www.piglab.org/the-new-me</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-01-27</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1611579918535-Q01TE5Q5RE9I8T85DLAI/DSC_0190.jpeg</image:loc>
      <image:title>the new me</image:title>
    </image:image>
    <image:image>
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      <image:title>the new me - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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  <url>
    <loc>http://www.piglab.org/about</loc>
    <changefreq>daily</changefreq>
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    <lastmod>2014-10-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1379331481214-D3MOWOY5K87RFHQWEG2F/working.jpg</image:loc>
      <image:title>About</image:title>
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    <image:image>
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      <image:title>About</image:title>
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    <image:image>
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      <image:title>About</image:title>
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  <url>
    <loc>http://www.piglab.org/yourturn</loc>
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    <lastmod>2014-11-04</lastmod>
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      <image:title>YourTurn</image:title>
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  <url>
    <loc>http://www.piglab.org/sprichtmit</loc>
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    <lastmod>2014-12-17</lastmod>
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      <image:title>peter purgathofer spricht mit...</image:title>
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      <image:title>Sparkling Games</image:title>
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  <url>
    <loc>http://www.piglab.org/sparklinggames</loc>
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    <lastmod>2016-11-24</lastmod>
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      <image:title>Sparkling Games</image:title>
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  <url>
    <loc>http://www.piglab.org/peterpurgathofer</loc>
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    <lastmod>2022-03-03</lastmod>
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      <image:title>peter purgathofer</image:title>
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  <url>
    <loc>http://www.piglab.org/topics</loc>
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    <lastmod>2025-10-17</lastmod>
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  <url>
    <loc>http://www.piglab.org/mmh</loc>
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    <lastmod>2025-07-07</lastmod>
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  <url>
    <loc>http://www.piglab.org/open-science-communication-lab</loc>
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    <lastmod>2015-11-20</lastmod>
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      <image:title>wissenschaft neu kommunizieren</image:title>
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  <url>
    <loc>http://www.piglab.org/breakingthewall</loc>
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    <lastmod>2019-11-06</lastmod>
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      <image:caption>Figure 1 An audience interacts with a balloon during a concert to influence sound effects of a live played piano. (This study was conducted as part of the preceding research project Wiener Musik-Experimente.)</image:caption>
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    <image:image>
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      <image:title>Breaking the Wall</image:title>
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      <image:title>Breaking the Wall</image:title>
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    <image:image>
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      <image:title>Breaking the Wall</image:title>
      <image:caption>Figure 2. Using pick-up coils to augment smartphone sound in an experimental setup at Kuppelsaal (Vienna University of Technology)</image:caption>
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    <image:image>
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      <image:caption>Figure 3. Prototype using audio analysis and video tracking to control moving heads</image:caption>
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    <image:image>
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      <image:title>Breaking the Wall</image:title>
      <image:caption>Figure 4: border.games performance</image:caption>
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    <image:image>
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      <image:title>Breaking the Wall</image:title>
      <image:caption>Fares Kayali, Oliver Hödl (Vienna University of Technology), Ruth Mateus-Berr, Ulrich Kühn, Thomas Wagensommerer (University of Applied Arts Vienna), Johannes Kretz (University of Music and Performing Arts Vienna)</image:caption>
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      <image:caption>Susanne Kirchmayr (Electric Indigo); Didi Bruckmayr, Chris Bruckmayr (Fuckhead)</image:caption>
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    <image:image>
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      <image:caption>Christoph Bartmann, Naida Comaga, Lukas Gartlehner, Alexander Filipp (Vienna University of Technology)</image:caption>
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      <image:title>Breaking the Wall</image:title>
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  <url>
    <loc>http://www.piglab.org/wisskomm</loc>
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    <lastmod>2016-09-15</lastmod>
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      <image:title>WiSSKOMM</image:title>
      <image:caption>Alle Fotos findet ihr auf flickr (cc-by Luiza Puiu).</image:caption>
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      <image:title>physical design lab</image:title>
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      <image:title>physical design lab</image:title>
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      <image:title>physical design lab</image:title>
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    <image:image>
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      <image:title>physical design lab</image:title>
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    <image:image>
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      <image:title>physical design lab</image:title>
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  <url>
    <loc>http://www.piglab.org/aurora</loc>
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    <lastmod>2016-06-02</lastmod>
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    <loc>http://www.piglab.org/volunteers</loc>
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    <lastmod>2016-09-15</lastmod>
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  <url>
    <loc>http://www.piglab.org/fares</loc>
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    <lastmod>2019-03-03</lastmod>
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      <image:title>Fares Kayali</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1551627004636-QX72R11H1DAIRBYV9JYZ/Kayali+Fares_9952_%C2%A9+Barbara+Mair.jpg</image:loc>
      <image:title>Fares Kayali</image:title>
      <image:caption>Picture © Barbara Mair</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1545122178924-09R5T7KP5Y1FT0HV2ZGJ/iot.png</image:loc>
      <image:title>Fares Kayali - RESPONSIBLE INNOVATION</image:title>
      <image:caption>We aim to explore how to develop a guiding COMPASS with which the vast opportunity space of IoT can be navigated with a view to create applications that are valuable, meaningful, empowering and trustworthy, maximize their utility and reflect responsible innovation.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Fares Kayali - LEARNING BY MAKING</image:title>
      <image:caption>I am PI of the project Sparkling Instruments, where school students create digital music instruments to raise interest in creative and STEM school subjects.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1523037535352-V3UW2WREF2GMSZIUO3W5/waykey.png</image:loc>
      <image:title>Fares Kayali - MOBILITY FOR OLDER ADULTS</image:title>
      <image:caption>In Way-Key we design and evaluate technologies for older adults to help with orientation and to promote mobility.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1523045984575-5ZEJQQX1GB8A31S97C7Y/myobeatz.png</image:loc>
      <image:title>Fares Kayali - GAME-BASED PROSTHESIS TRAINING</image:title>
      <image:caption>I collaborate with the Medical University of Vienna in designing games to train myoelectric prosthesis control. -&gt; Video</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1523044798057-Z8NANZ71BPRRN3N5TAF9/IMG_7412.jpg</image:loc>
      <image:title>Fares Kayali - MUSIC AUDIENCE PARTICIPATION</image:title>
      <image:caption>I lead the art-based research project Breaking The Wall, where we use technologies such as lasers, robots and smartphones to let music audiences participate in a performance. -&gt; Video (Ars Electronica)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1523045365460-VFEFT93FREUG07SIA2XR/IMG_8272.JPG</image:loc>
      <image:title>Fares Kayali - GAME-BASED LEARNING</image:title>
      <image:caption>I was the PI of the Sparkling Games project, where school students designed board and video games to explore topics at the intersection of informatics and society.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1523045466454-TZD3J6G2ZIEMIF7HXF1M/MG+Poster+DIN+A2+Wien+lowres3.jpg</image:loc>
      <image:title>Fares Kayali - MIND TRAINING GAMES</image:title>
      <image:caption>I supervised students, who designed digital games for the Red Bull Mind Gamers platform.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1523045063171-96AAXRD02IRB0M1CI82Q/14775562021041490716844050.jpg</image:loc>
      <image:title>Fares Kayali - FINANCIAL LITERACY</image:title>
      <image:caption>I helped design some of the interactive installations in the Erste Bank Financial Life Park, a venue made to educate children in financial literacy.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1523040599235-WJES5TVR8O21J5N9X9TU/DSC02073.jpg</image:loc>
      <image:title>Fares Kayali - DIGITAL LEARNING IN MUSEUMS</image:title>
      <image:caption>In Art.Lector, we designed interactive tablet experiences to augment museum visits of school students.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1523046890157-IMUC2TN5S1YXZVRXN9MU/11+copy.png</image:loc>
      <image:title>Fares Kayali - DIGITAL GAME-BASED LEARNING</image:title>
      <image:caption>I contributed to the design of Internet Hero, a digital learning game for children about the dangers and opportunities of the Internet.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1523040820090-EHZ5MWSK51UWD6X0G8XI/Cover_.jpg</image:loc>
      <image:title>Fares Kayali - MEDICAL SELF-REPORTING</image:title>
      <image:caption>In INTERACCT, we created and evaluated a mobile app for medical data entry and a serious game for health for children after cancer treatment.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1523041250629-B28WW9IH5ZR8KBWV836Y/140121_Lebensnetz_app_option7_10.jpg</image:loc>
      <image:title>Fares Kayali - DIGITAL HEALTH APPLICATIONS</image:title>
      <image:caption>I worked on the design and evaluation of Lebensnetz, a tablet application for older adults based on reminiscence, which helps slow cognitive decline.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1523044304937-XLQKAUF0H941YYABFAM5/avatar_muskelanspannung_2.png</image:loc>
      <image:title>Fares Kayali - GAMES IN PHYSICAL THERAPY</image:title>
      <image:caption>I contributed to the Mirror project, where we designed interfaces and digital games to facilitate joint rehabilitation exercises.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1523041473362-NTG5J7Z896UX1CUP68TI/seriousbeats.png</image:loc>
      <image:title>Fares Kayali - SOCIAL IMPACT GAMES</image:title>
      <image:caption>In the Serious Beats project, we created and validated the social impact game YourTurn!, a creative facebook game to bridge ethnical divides among youth in Vienna, Austria. -&gt; Video</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1523040420998-D9AXFOQG6HC931DKVPX7/playandprosume-1.jpg</image:loc>
      <image:title>Fares Kayali - AUGMENTED REALITY IN MUSEUMS</image:title>
      <image:caption>I designed a playful augmented reality layer for an exhibition, as we explored the roles of propaganda and the sublime across media such as film, advertising and games in the Technology, Exchange &amp; Flow project.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1523040946166-UWX6SNXTON3Y2WZVAJKR/redux_presentation_best.jpg</image:loc>
      <image:title>Fares Kayali - MOBILE GAME DEVELOPMENT</image:title>
      <image:caption>I ran an independent games company for three years, where we developed innovative games for the then emerging digital marketplaces for smartphones and tablets.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1523042914126-G8AC9804WD2JP9URREJ3/bagatelle0.JPG</image:loc>
      <image:title>Fares Kayali - INTERACTIVE ART</image:title>
      <image:caption>I created and exhibited several interactive art pieces, among them bagatelle concrète, a 70ies pinball machine turned into a musical instrument.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5236d136e4b041a11870e281/1523086894242-KD9VFLP07G5XUWGWP4T9/Screen+Shot+2018-04-07+at+09.40.42.png</image:loc>
      <image:title>Fares Kayali - AUDIOVISUAL PERFORMANCE</image:title>
      <image:caption>I developed the real-time audiovisual performance system Sonic~Image, which I used as a music and visual artist in many live performances.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.piglab.org/learning-outcomes-formulieren</loc>
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    <lastmod>2016-12-15</lastmod>
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      <image:title>Lernergebnisse kompetenzorientiert formulieren</image:title>
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    <image:image>
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      <image:title>Lernergebnisse kompetenzorientiert formulieren</image:title>
      <image:caption>Quelle: Foto von Unterlagen aus der focus:lehre-Veranstaltung »WERKSTATT: Studienpläne überarbeiten«, geleitet von Dr. Olivia Vrabl.</image:caption>
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      <image:title>Tech Fiction</image:title>
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    <loc>http://www.piglab.org/tiss-design-report</loc>
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    <lastmod>2017-03-24</lastmod>
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      <image:title>TISS Design Report</image:title>
      <image:caption>Download TISS Design Report V1.0</image:caption>
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      <image:title>Sparkling Instruments - Das Konzept</image:title>
      <image:caption>Die Beschäftigung mit und der Bau von eigenen digitalen Musikinstrumenten begeistert Kinder und Jugendliche auf spielerische Weise für MINT-Fächer. Während sie aus elektronischen Bauteilen ein klangerzeugendes Gerät, also ein Musikinstrument kreieren, erlernen sie automatisch und unkompliziert notwendiges Wissen aus Mathematik, Physik und Informatik.</image:caption>
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      <image:title>Sparkling Instruments</image:title>
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    <image:image>
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      <image:title>Sparkling Instruments</image:title>
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      <image:title>Sparkling Instruments</image:title>
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    <image:image>
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      <image:title>Sparkling Instruments</image:title>
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    <image:image>
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      <image:title>Sparkling Instruments</image:title>
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    <image:image>
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    <image:image>
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      <image:title>Sparkling Instruments</image:title>
      <image:caption>Fares Kayali, Oliver Hödl, Peter Purgathofer, Peter Reichl, Christian Löw, Paul Reza-Klein, Stefan Voglsinger</image:caption>
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    <image:image>
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      <image:title>Sparkling Instruments</image:title>
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      <image:title>register for first »BWoI« test run</image:title>
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    <loc>http://www.piglab.org/dwi-discussions</loc>
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      <image:title>&lt;p class="" style="white-space:pre-wrap;"&gt;Denkweisen der Informatik&lt;/p&gt;</image:title>
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    <loc>http://www.piglab.org/offener-brief-bba</loc>
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      <image:title>what would i know?</image:title>
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