i gave a talk with the rather provocative title »Software will take Over the World« at the Algorithmic Regimes, Generative Strategies Conference on 25. Sept, 2015 at TU Wien. it is available on video.
on 2. june 2015 i moderated a panel discussion in the context of the net.25 festivities. my guests were (from left to right) bruce sterling, danese cooper and raphael capurro. the whole session was recorded on video. also, i had a book signed by bruce sterling, as he is one of my heros of contemporary science fiction.
i was commissioned by the austrian ministry of science, research and economics to conceptualize, design and build a platform for science communication. the project is underway, you can find more information on the wisskomm web space.
Unlike engines and kits like Unity or GameSalad, Playr doesn’t require a powerful PC or professional-tier tools to get started — all development takes place on the phone. Well, “development” might be too strong a word for what you’re doing in the app. When you first put the app on your iPhone, you’re given access to five templates for simple games like a vertical 2D shooter or Doodle Jump.
p. purgathofer, n. luckner: layout considered harmful: on the influence of information architecture on dialogue. in: "learning and collaboration technologies. designing and developing novel learning experiences", springer international publishing, lecture notes in computer science volume 8523 (2014), isbn: 978-3-319-07482-5; s. 216 - 225
yourTurn.fm is the result of a WWTF project, serious beats. yourTurn is a social video DJing game on facebook that was designed by fares kayali and me together with platogo.
In 2013, i built DIY kindle scanner. It is a technological intervention intended to highlight the futility of copy protection in digital media. The video has enjoyed more than 250k views on vimeo, and was covered in countless major online channels as well as most local newspapers. Also, it was covered in the critical digital media and media arts (print) magazine »neural« as well as in-depth on allThingsD.com.
L3T, the »Lehrbuch für Lernen und Lehren mit Technologien«, has more success than anyone would have anticipated. more than 100.000 times downloaded, 3 awards won. One of 115 authors, I contributed by writing a small section about copyright.
this research project is funded by the BMWFW »sparkling science« program starting in march 2015. the project goal is to collect insight into game based learning for the 14-18 age bracket. a detailled description can be found on the project web space.
pigLAB is a research lab founded and organised by fares kayali and peter purgathofer. it serves as a breeding ground and organisational frame for research and design projects around game based anything. see more of our activities on the pigLAB project page.
our (fares kayali and my) talk at the game for change 2012 festival was recorded on video and is available on youtube.
i am proud to be part of what is allegedly one of the best TV reports ever made on digital games and violence: »computerspiele jenseits der klischees« by catherine radam.
i was invited to TEDx Pannonia 2010 to talk about the radical portfolio. a preliminary recording of the talk is available on youtube, and the slide can be viewed on slideshare. oh, and my TEDx application is also still on youtube.
my talk about “e-voting - accessibility vs. risks” at the a-tag 08 is available as slides at slideshare.net, as audio recording and as transcript. also, i have generated a word cloud from the transcriptusing wordle.net.
tim pritlove interviewed me in 2009 in one of his legendary chaosradio express podcasts, CRE131. you can listen to the full version or just a few highlights.
our simulation of the play-off phase of EURO08 at kunsthalle project space within the exhibition games. their present-day role in art and politics is subject of an article on wieninternational.at. additionally, students produced a documentation video (2008).
my talk at the deepsec-conference in 2007 about evoting was recorded on video.