We consulted the design of the learning game Internet Hero (University of Vienna, Entertainment Computing), in which the player is transported into a fictional world representing the Internet. The game shall convey learning contents about the technical and social basics of using the Internet.
The game can be played at http://www.internet-hero.at
We consulted the design of the learning game Internet Hero (University of Vienna, Entertainment Computing), in which the player is transported into a fictional world representing the Internet. The game shall convey learning contents about the technical and social basics of using the Internet.
The game can be played at http://www.internet-hero.at
In his dissertation, Farey Kayali expored Music Games on the Nintendo DS platform.
Martin Pichlmair and Fares Kayali modded a pinball machine until it became a piece of media art. See more of Bagatelle Concrete on vimeo
Radio Flare is an iOS rhythm game built by Farey Kayali and Martin Pichlmair in their late corporate incarnation of »Studio Radiolaris«. The classic version is still available on the iOS App Store.
»Der Name des Bruders« (the brother's name) was a political game using a socioeconomic simulation as the foundation. in the game, the player tries to topple a fascistic oppressive government by non-violent means. The game was developed by a group of students in 1998 as a reaction to the media hype generated around primitive nazi computer games.
»Der Name des Bruders« (the brother's name) was a political game using a socioeconomic simulation as the foundation. in the game, the player tries to topple a fascistic oppressive government by non-violent means. The game was developed by a group of students in 1998 as a reaction to the media hype generated around primitive nazi computer games.
»Der Name des Bruders« (the brother's name) was a political game using a socioeconomic simulation as the foundation. in the game, the player tries to topple a fascistic oppressive government by non-violent means. The game was developed by a group of students in 1998 as a reaction to the media hype generated around primitive nazi computer games.
»Der Name des Bruders« (the brother's name) was a political game using a socioeconomic simulation as the foundation. in the game, the player tries to topple a fascistic oppressive government by non-violent means. The game was developed by a group of students in 1998 as a reaction to the media hype generated around primitive nazi computer games.
»Der Name des Bruders« (the brother's name) was a political game using a socioeconomic simulation as the foundation. in the game, the player tries to topple a fascistic oppressive government by non-violent means. The game was developed by a group of students in 1998 as a reaction to the media hype generated around primitive nazi computer games.
»Der Name des Bruders« (the brother's name) was a political game using a socioeconomic simulation as the foundation. in the game, the player tries to topple a fascistic oppressive government by non-violent means. The game was developed by a group of students in 1998 as a reaction to the media hype generated around primitive nazi computer games.
Job Hop was a computer game built for the austrian employment agency in 1996. A study at the time showed that especially girls had a very limited horizon concerning job opportunities. The goal of Job Hop was to help them formulate questions and find criteria that help them make better career choices.
Job Hop was a computer game built for the austrian employment agency in 1996. A study at the time showed that especially girls had a very limited horizon concerning job opportunities. The goal of Job Hop was to help them formulate questions and find criteria that help them make better career choices.
Job Hop was a computer game built for the austrian employment agency in 1996. A study at the time showed that especially girls had a very limited horizon concerning job opportunities. The goal of Job Hop was to help them formulate questions and find criteria that help them make better career choices.
Job Hop was a computer game built for the austrian employment agency in 1996. A study at the time showed that especially girls had a very limited horizon concerning job opportunities. The goal of Job Hop was to help them formulate questions and find criteria that help them make better career choices.
TeleZone was a collaborativ telerobotic installation and game on display in the Ars Electronica Center from 1999 on. A robot at the ars electronica center acted as "interface" between real and virtual space. Representing the user, it arranged and sticked together the building blocks on theTeleZone site precisely in accordance with the respective planning input.
In 2000, the telezone team won an Award of Distinction at the Prix Ars Electronica in the category ».net«. Learn more about TeleZone at the Prix-Page.
TeleZone was a collaborativ telerobotic installation and game on display in the Ars Electronica Center from 1999 on. A robot at the ars electronica center acted as "interface" between real and virtual space. Representing the user, it arranged and sticked together the building blocks on theTeleZone site precisely in accordance with the respective planning input.
In 2000, the telezone team won an Award of Distinction at the Prix Ars Electronica in the category ».net«. Learn more about TeleZone at the Prix-Page.
TeleZone was a collaborativ telerobotic installation and game on display in the Ars Electronica Center from 1999 on. A robot at the ars electronica center acted as "interface" between real and virtual space. Representing the user, it arranged and sticked together the building blocks on theTeleZone site precisely in accordance with the respective planning input.
In 2000, the telezone team won an Award of Distinction at the Prix Ars Electronica in the category ».net«. Learn more about TeleZone at the Prix-Page.
TeleZone was a collaborativ telerobotic installation and game on display in the Ars Electronica Center from 1999 on. A robot at the ars electronica center acted as "interface" between real and virtual space. Representing the user, it arranged and sticked together the building blocks on theTeleZone site precisely in accordance with the respective planning input.
In 2000, the telezone team won an Award of Distinction at the Prix Ars Electronica in the category ».net«. Learn more about TeleZone at the Prix-Page.
TeleZone was a collaborativ telerobotic installation and game on display in the Ars Electronica Center from 1999 on. A robot at the ars electronica center acted as "interface" between real and virtual space. Representing the user, it arranged and sticked together the building blocks on theTeleZone site precisely in accordance with the respective planning input.
In 2000, the telezone team won an Award of Distinction at the Prix Ars Electronica in the category ».net«. Learn more about TeleZone at the Prix-Page.
TeleZone was a collaborativ telerobotic installation and game on display in the Ars Electronica Center from 1999 on. A robot at the ars electronica center acted as "interface" between real and virtual space. Representing the user, it arranged and sticked together the building blocks on theTeleZone site precisely in accordance with the respective planning input.
In 2000, the telezone team won an Award of Distinction at the Prix Ars Electronica in the category ».net«. Learn more about TeleZone at the Prix-Page.
TeleZone was a collaborativ telerobotic installation and game on display in the Ars Electronica Center from 1999 on. A robot at the ars electronica center acted as "interface" between real and virtual space. Representing the user, it arranged and sticked together the building blocks on theTeleZone site precisely in accordance with the respective planning input.
In 2000, the telezone team won an Award of Distinction at the Prix Ars Electronica in the category ».net«. Learn more about TeleZone at the Prix-Page.